Anyone looking for some glass distortion

Hi. I am experimenting with some distortions. In this case, mainly by glass. Here there are 3 glass covers, covering other objects. To make them visible these distortions, it was of course necessary to apply some rotations on those glass covers. Other light distortions are mainly created by world representing .exr files and of course material used on objects.

Here is another look at the 3D Viewport in Blender, from where .png images were exported.

Greetings

BC

3 Likes

Impressive work!

1 Like

itd be cool if the hands were glass and distorted the elements beneath as they moved. might be able to render something like that but it couldnt affect any live data. nice tho!

1 Like

Nice idea. Distortion is a heavy challenge..and i like challenges. Not sure if i can manage that. The problem is, hands are time-based, thus Facer controlled and the required interaction between time-based elements and influential elements. But hands can surely be animated in Blender and rotating on F formulas - i animate anything - but in your suggestion, i am not sure with the background, case and the needed interaction. In Blender i can do that, but we need to do it in Facer. Same problem, with digital number, time-based thus different as indexes, fixed, thus easy to include in a animation. And there are of course Facer limits, like total memory allowed.. I put it on the maybe list.:grinning_face:

Thank you, nice to hear from you.