[Solved] Continous, slow, and SMOOTH rotation with #DNOW# + modulo instead of #DWFSS#

I’m trying to continually rotate an image. It should be based on something like #DWFSS#, only slower, say, 10 minutes for the 360. #DWFMS# sadly is too slow, playing with #DWE# always starts at 0 at wake-up.

Can’t get my head around this one. Dividing #DWFSS# jumps to 0, before the circle is full, obviously, so that’s a No-No.

I really have no clue here :slight_smile: It must either be super complicated, or smething so simple that it’ll make me blush :slight_smile:

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How about using #DNOW#, something like

(#DNOW#/360)

is reasonable slow.

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If you want a hand to do a 360 sweep in ten minutes try (#DWFMS#*6). That will go around the dial 6 times in 60 minutes and won’t reset like it does when based on seconds.

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Thank you very much for bringing me back on track with your remedies - seems I had no brain cells left yesterday night (or even less than usual)!!

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You can Devide #DWFSS# but you Have to use certain nubers .

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I tried (#DWFSS#/10) - but it jumps to the beginning at every full minute, which is somehow logical, but disrupts the “immersive experience”

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This is what I’m trying to do. Please don’t mind my terrible Photoshop work as usual

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Looks perfect on creator preview, don’t work on my OnePlus 2 - the rotation numbers seem to overwhelm my watch :smiley:

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The speed would be perfect, but it isn’t smooth, I’m afraid.

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I think I got it: ChatGPT reminded me of modulo.
(((#DNOW#%1000000)/1000)%10000)
Will try this now → works. Thank you, talking computer, heh.
And thank YOU for reminding me of the things that are NOT #DWFSS#!

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I see you have done some #DWFHS# division on your Gears test . I think it is 2 4 8 16 sort of thing that works . I have tests somewhere .

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Ah, I just randomly tried to connect some gears - if it’s possible I’d like to have a look at your tests :slight_smile: Don’t have anyting definite in mind yet, I’ll patch something up as I go along. I’m more into the aesthetics of gears than actual scientific plausibility, though.

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I did a bit of a deep dive into DNOW a while back:

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Sorry . I am not on a Laptop righr now and am worying that I am spouting rubbish . I am certain I saw on your gears test (#DWFHS#*.5) . Ah yes that one only works because you dont sr the jump because te number of teeth is devisable . The AI has given you the answer but it is not descriptive to me . It is nice if it syncs to the RTC . Not sure if that one does .

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Sorry to promote inkscape again - I use a plug in for drawing gears with proper teeth design including diameter and number of teeth etc - easy peasy

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Yeah. Played with it. It is good. There is a topic somewhere here with a few online ones as well as a quick intro into the inkskape bit

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Hearty Thank-yous for your insights, mates! I just feel I need to remind you: This thread here is not about realistic rotations of gears, I wanted to generally rotate an (shoddily made) image smoothly without interruptions. So I just took a section out of the 13 digits #DNOW# variable that made sense speed-wise, and extracted it to my needs.

To be honest: I had #midjourney make 10 images of a jungle in the style of https://de.wikipedia.org/wiki/Jean_Giraud, one of my absolute favourites (yes, I’m a bit of a comic fiend), and - over the course of a few painful days - rotated them and “blended” them together into a circular 360-degree-panorama.

I live in the heart of Vienna, Austria, in a district that’s as far away from the sea as one could ever imagine. Sometimes this weighs heavily on my soul, all those cars, loud people, concrete and generally bland architecture. So I tried and transfer some lushness onto my watch.

Just for this face here:

Gears, on the other hand, will most certainly have completely different prerequisites, as you so aptly made clear here. Maybe we should discuss life-like rotations over at the gears-thread? That will be a steep learning curve for me, while this jungle-themed face is a bit of fun :slight_smile:

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Well, you did it. I need to check it out :smiley: Too good to pass on this obviously.

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OMFGWTF - what is this???

(6*((#DNOW#/1000)%60)) MINUTES (6*((-#DOFST#/60%1)+(#DNOW#/6e4)%60)) HOURS (30*(floor(-#DOFST#/60)+(#DNOW#/3.6e6)%12)) (30*(floor(-#DOFST#/60)+(#DNOW#/3600000)%12)) 24HOURS (15*(floor(-#DOFST#/60)+(#DNOW#/3.6e6)%24)) (15*(floor(-#DOFST#/60)+(#DNOW#/3600000)%24)) DAY SMOOTH (51.42857*((#DNOW#/86400000)%7)+51.42857*4) DAY TICK (…

Shouldn’t this be implemented into the creator tags?

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They were just examples of using DNOW to simulate DWFXX tags to see the progression. The -#DOFST# is handy for timezone stuff.
It was more a ‘Show your working’ to the takeaway of:
([Degrees per interval]*((#DNOW#/(1000*[how many seconds in 1 interval])%[Intervals per 360]))

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