I had some feedback from a user of one of my watch faces (The Division 2: SHD Agent) who says it keeps freezing for him. I've asked for more details, but from the photo he sent it looks like he is using a Samsung Galaxy Watch (same as mine) but no other details as yet.
The only commonality between the faces I have seen affected is that they all use the accelorometerRaw functions.
These are the watch faces of mine that are affected:
The Division 2....
Glitch... (ironic naming I know! )
Is there something wrong in the way I have implemented these functions? Is it too CPU intensive for the watch?