The dim (ambient) mode looks rather bright. You might want to check and make sure the On Pixel Ratio is less that 25% otherwise it won’t pass WFF conversion.

The dim (ambient) mode looks rather bright. You might want to check and make sure the On Pixel Ratio is less that 25% otherwise it won’t pass WFF conversion.

Thanks but i see, POWER IMPACT = LOW and ON PIXEL RATION = 28 %. Would surprise me if that would cause it for this face.
I will check some formulas seperate with WFF to find out perhaps earlier than response support…
I just hope it is not the formula for 48 seperate images… I hope that one day the platform compatibility contains ALL checks hidden in publishing process… so we know upfront and explained immediate why a face is not compatible with WFF in the first place.
OK, but I’m a victim of the 25% rule myself. That is how I stumbled on to it. As soon as I got the ratio below 25% the face published in WFF. I now shoot for 20%-22% max and have not had any issues. What you can do is make a duplicate of the wooden AOD background in the layer below it and make it black. Then drop the opacity of the wood background to around 50% so it still shows but is dark enough to meet the 25% max.
@mrantisocialguy hI Rusty, thanks. But it seems i got a special free pass card… ![]()
Its published as is. I kept pushing the limits; only thing i did was adding a interval between the animations, to drop a fixed image so that the hour marks luminosity drops to cyan green… Hehe, what a journey, but i got a WFF version. Now 1000’s of syncs will hit this face for sure… ![]()
oh and some image gave the WFF problem where a formula gave a blank as outcome…
I do miss the DWE tag, so this watch face in the making is a challenge. The door for example is not a single element but actually 4 - the lock even more. The whole animation stretches over 10s.
Ds=0 lock opens, lights turn blue, small digital clock turns off
Ds=1 doors open
Ds=5 doors close, lights turn red
Inspection open:
@tom.vannes
I miss it too Tom. #DWE# was like a door. It opened us to a world of animations, timed, controlled. Thank you for sharing this fine face and support to the community. Take care. Patrick.
I have some faces sitting at more than 25% and they all passed, so this isn’t quite true