Hello.
Yes this is a face were all the Blender experiences come together. Boolean, array, geometry nodes, masks, extrusion, parenting etc. And it made a better face maker i think, by mastering, all these experiences. And of course many animations to entertain you.
All comments are welcome.
BC
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Hey friend, I really like the days animation
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Nice - but some of the text is too small for me
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Tempted to make an non sequence version of it… and without DWE - upon wake
I think it can be done…
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That is pretty cool! I love those hands! 
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Nice work @pbervoets . Please tell me / us what " parenting " is .
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A non sequence version… Meaning, single images, sprite sheet? Still it would surprise me, you can show always image1 upon awakening without DWE. That would be … wonderful.
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well parenting in Blender is to condition the scaling displacement rotation behaviour of object A (a child) to the behaviour of object B while keeping its own transform data during a animation for example. Like the days panels coming out, each of them is a mesh object, a parent. And each has a seperate letter object representing the day, M for monday etc, a child.
So if i start the movement and rotation of the parent, a DAY panel, the parented child THE LETTER, will follow the movement and rotation of the parent. If the child has the same transform data (location, scale, rotation) as the parent, they move and rotate as one. Attached as it were, but still a object on its own. If the childs rotation at start is different from parent, the offset is kept between them even if the parent rotates. But both rotated, determined by the parents rotation.
I hope it is not Chinese…or it may be the translator… 
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thank you Kelly, i always love transparent hands for looking through argument.
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I’m a retired mechanical engineer and I just realised why this watchface appeals to me. It’s because of the rotating element in the background. It gives a sense of something mechanical happening- yes, that’s it! Oh yes, some of the text is still too small…
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@BIELITZ Thank you and what a wonderful job mechanical engineer and i think it still runs in your veins. I love those parts too, movement is always involved and is fascinating. The fan turning in the background, the day panels sliding in, the ticks rotating to its position, even numbers that run up to their value, hands sweeping to its position, the rotation of the day triangle. Fun and beauty to me. I even let the fan rotation depend on your heart rythm…
Sorry about the small numbers… but there is the triple tap… Another plus feature of the WOS 5 or less watches. What do people sometimes say, “it was better before”. Sometimes true.
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Thank you very much. Love what you do, fascinating world of faces you create.
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You really have done some fun stuff, so I had to try this… getting there:
(no sequence, nothing upon wake, just rotating stuff every 5 seconds)
Inspection is open.
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Great chemistry here. Very nicely done the days rotation with single images pro day using Ds and smooth second, DWFSS applied in rotation property . It is certainly MORE work and error prone because my watch has 48 frames, sometimes 96 frames. Swiss precision is required… And my images show each the full display, not a single day label… But it is a inspiration and its possible and perhaps this inspiration will lead to a WFF face using formulas in opacitiy. I dont need to worry about rotation. Thanks Tom.
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Yes indeed. More work and more complex if I were to show the full images. I would have also play with the width. Or separate the letters from the background… now they are cut-outs. Not sure what that would take… And not sure that would work with WFF…
And till now I have only found a way to move things for 1 second. Which also means each letter moves a different speeds. Maybe I need to start learning Blender… 
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I like this one too - I see you couldn’t resist adding gears!
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@tom.vannes
I noticed you use a interval of 5 sec, where you defined the condition, the trigger as $(#Ds#%5)=0?
I have 2 remarks, questions about that :
- could it be that the first second of that interval is “dirty”. At awakening probably the first second is not a full second, i thought… If that second = (#Ds#%5), do we get a smooth complete 1 second movement or not. Do we need continuous time, like DWFSS in the gate condition to guarantee smooth movement… I am not sure
- secondly, what if i want a movement in a interval of 5 secs, with a duration of 2 seconds, not 1.I suppose that effects the gate condition and the outcome calculation, (clamp((((#DWFSS#/6)%60)-#Ds#)*50,0,50)), where ((#DWFSS#/6)%60) is the same as (#Dsm#), rounded. So it seems you use 1 second movement only.
I get the impression that it only works within 1 second as you stated and me too i dont a see a two second version or more, but also here i am not sure.
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If the watch goes into dim mode and the 1s movement was not finished, then upon wake, you’ll have that “dirty” situation. With the condition (#Ds#%5)=0, I only have 1s time to do something. If I want to have more time, I would have to do something like:
$#Ds#>=0&&#Ds#<=2?
This expression
(((#DWFSS#/6)%60)-#Ds#)
is basically a timer that always starts at 0 and runs upto 1, when the condition is met.
I do not use #Dsm# anymore, since it has a glitch when it reaches 60. I do not know if this was ever fixed. But yes #Dsm# = #DWFSS#/6
I just figured, if you want run something for 2 seconds, then the timer, should be:
((#DWFSS#/6)%2)
Also the 1s timer can be rewritten as: ((#DWFSS#/6)%1) instead.
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@tom.vannes Great reply Tom and thanks. I might be able to publish a WFF version of it. Let you know.
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Well, as suspected, WFF version, although compatability tests inside Facer Creator revealed only GREEN FLAGS, it is for the moment not published.
Support is notified. I await their answer.
BC
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