Here’s a small thing that some premium designers used in their watches:
How to create self-moving shadows controlled by watch’s position.
First of all duplicate your element (eg.: a hand or another part).
Then edit the lower one accordingly:
Tint it full black
Set it’s transparency to 30%
Input those into its position fields:
X:
(x1+((accelerometerRawX())(-x2)))
Y:
(y1+((accelerometerRawY())(y2)))
x1 and y1 are the original position coordinates of that element.
x2 and y2 is a multiplier that makes the shadows move more (when you will use “1” it will move by no more than 10 units in every direction)
Explanation:
I assume that we have the sun (or other light sources) more or less above (since watches don’t have an option to test the direction of outside lighting we have to stay at it now) that mean that when the watch is flat, the shadow would be under element - have same coordinates.
So to original coordinates, we add the change of watch’s position based on the ground and make sure that it moves the other way than the sun (that’s why that is a “-” mark in there).
A small and easy thing that can change all your faces.
Did you edit x1 and y1 so that they would be original coordinates (for center 160)?
If you left them as x#, or placed “0” it would give that kind of effect.
Hello Mellin, indeed, I sincerely hope beginners will find your codes helpful, and so they won’t be intimidated by codes and tags. If they persevere, they can be good designers. You are right! It can’t be simpler! cheers! I also hope my sincere apprreciation of your efforts can get across. May God bless you.
Hey @Mellin,
Cool again as usual… I’ve been thinking about your post but for a different purpose. There was a lot of chatter on the Movado Sapphire in Can someone create a Movado Saphire face?. For sure, it’s a simple face to reproduce but is it really that simple if you think more about it?
I make my own Hour/Mins/Secs hands but if the watch face is busy with a lot of graphics, I dont spend excess time on shadows. I’ll make the basic shadow and leave it at that or just use the Creator’s shadow. But on the Movado Sapphire, you really have to go the full 100% effort on the hands - they are the only element on the face!
At some times the left side of the pointer is lighted and the right side is in shadow.
But later in the day, the shadows flip sides as the shadow stays on the bottom.
I’m also not sure what happens at 6 and at 12, but wouldn’t it cool if the shadows on the hands moved and changed as you tilted the watch with your equations above?
I just found this topic, and want to thank you for it. I’ve been wanting to know how to get hands’ shadows to move in a realistic way on my light colored faces.
Thank you, Tomas. I tried that but could not get the shadow in a place where it looked realistic. I was using Advanced settings. What do you mean by Add ‘3’ ?
I’ll have to experiment some more. Just checked and it appears that I’ve set the shadow layers at x=160 and y=163. Opacity is 30%. Maybe my problem is because the hands are thin and I need only a hint of a shadow instead?
Editing to add that it looks better on a wider hand, so maybe that was the problem.
Would that moving shadows trick have anything to do with this? On some faces, no drop shadows appear on the preview, but the installed version on my GW4 has a dark black drop shadow.
@jmorga106 This is really weird because I was also thinking of doing this. My plan was to make 2 hour hands and 2 minute hands each with reversed shadows and just use transparency to show one from 12 to 6 and the other from 6 to 12.
One thing I try to make realistic are shadows. I started using a 1-2° offset which was better than x/y offset. (for hands). I will definitely have to give this a try. Thx.