Hi, I did exactly how you have described but it just put shadows up in the upper left area of the face?
Did you edit x1 and y1 so that they would be original coordinates (for center 160)?
If you left them as x#, or placed “0” it would give that kind of effect.
Very kind and helpful information. Did think about something similar, but not in this much details. Thank you!
Details?
There is one tag and 2 numbers you pun in manually…
It cannot be more simple.
Hello Mellin, indeed, I sincerely hope beginners will find your codes helpful, and so they won’t be intimidated by codes and tags. If they persevere, they can be good designers. You are right! It can’t be simpler! cheers! I also hope my sincere apprreciation of your efforts can get across. May God bless you.
Hey @Mellin,
Cool again as usual… I’ve been thinking about your post but for a different purpose. There was a lot of chatter on the Movado Sapphire in Can someone create a Movado Saphire face?. For sure, it’s a simple face to reproduce but is it really that simple if you think more about it?
I make my own Hour/Mins/Secs hands but if the watch face is busy with a lot of graphics, I dont spend excess time on shadows. I’ll make the basic shadow and leave it at that or just use the Creator’s shadow. But on the Movado Sapphire, you really have to go the full 100% effort on the hands - they are the only element on the face!
At some times the left side of the pointer is lighted and the right side is in shadow.
But later in the day, the shadows flip sides as the shadow stays on the bottom.
I’m also not sure what happens at 6 and at 12, but wouldn’t it cool if the shadows on the hands moved and changed as you tilted the watch with your equations above?
Just thinking out loud.
John
Are you stalking me?
Ha ha ha ha ha ha!
I’m currently working on this face with @jdmeyer1 and I have found a way to do that.
Facer team is checking my solution right now and when they will say it works I will release next tutorial on that aspect.
LOL ok looking forward to see how it comes out.
John
Thank you for the reply.
I am very new to this as this is my first time trying to create a face.
No I did not, but now you have explained it better I will go off and play with it to see what I can learn by myself.
Thank you again
I just found this topic, and want to thank you for it. I’ve been wanting to know how to get hands’ shadows to move in a realistic way on my light colored faces.
Hi @Linlay, I use even much easier method for shadows (described here)…
- Copy object
- Tint the second one black
- Set opacity 50-80%
- Add “3” to Y & Y position
Thank you, Tomas. I tried that but could not get the shadow in a place where it looked realistic. I was using Advanced settings. What do you mean by Add ‘3’ ?
I’ll have to experiment some more. Just checked and it appears that I’ve set the shadow layers at x=160 and y=163. Opacity is 30%. Maybe my problem is because the hands are thin and I need only a hint of a shadow instead?
Editing to add that it looks better on a wider hand, so maybe that was the problem.
Hi @Linlay, yes, you could play with X and Y position (162 x 162 or only 161 x 161) and opacity (as you write 30% up to 80% at darker models)…
Would that moving shadows trick have anything to do with this? On some faces, no drop shadows appear on the preview, but the installed version on my GW4 has a dark black drop shadow.
Go see your other post, I answered your question there.
@jmorga106 This is really weird because I was also thinking of doing this. My plan was to make 2 hour hands and 2 minute hands each with reversed shadows and just use transparency to show one from 12 to 6 and the other from 6 to 12.
One thing I try to make realistic are shadows. I started using a 1-2° offset which was better than x/y offset. (for hands). I will definitely have to give this a try. Thx.
Please Remember Stroke and Glow CAUSE the problem on the New WOS3 and TickWatch. Best carry on with your own invention. Never thought of a little angle kick.