The above is my attempt at a 10 hour day watchface - I had to use fudgematics so I can’t say that the result is correct. It sort of looks okay and it seems to work ok too. A quick question though should midnight be at the top or the bottom of the face?
Actually it does have problems- at noon instead of showing 5 o’clock on the decimal dial it jumps to show 10 o’clock and I can’t figure out why. Can somebody point me in the right direction please
Simply use the 24h tag for hour hand rotation (#DWFHS#).
If you used (#DWFHS*10) for minute hand it would be better than what you have, even if not smooth enough.
You can check my old attempt for further reference. (I prefer the noon on top, but that may be confusing for the minutes then)
I’ve got a bunch of these. None with a digital readout. For that I have my Internet time clock run on UTC time.
Think this was the last one I posted -
First one or one like it -
One of a couple of stick on adapter sheets. This uses the official artwork sheet from the time
Thanks - oh dear, the answer was simple and logical. Fudgematics and not really knowing what you are doing does cause many problems I find. Im going to use your tags and all will be well in the world ![]()
Check your minutes and seconds hands, I think the +180 is there not needed
Nothing actually worked for me - so I started again this time with the help of Copilot I ended up with this -
To be honest I still have doubts, but if I believe copilot its ok
I think copilot could not be captain yet. You left second hand rotate once a conventional minute and the minute hand ticks each such minute, but never lands on most of the 100 marks but somewhere in-between because of that.
If you wanted the decimal minute hand to tick 100 times per decimal hour, then the formula should be more like: (floor(((((#DH#+((#Dm#+#Ds#/60)/60))/24)*10)*100)%100)*3.6)
And decimal second hand should have formula more like:
(((floor((#DH#*60*60+#Dm#*60+#DWFSS#/6)/0.864)/100)%1)*360)