Is there a way to get the value of an objects current rotation?
I have a conditional statement and I would like the end to be a “stay in position’ value, ie whatever the current value is.
Is there a way to get the value of an objects current rotation?
I have a conditional statement and I would like the end to be a “stay in position’ value, ie whatever the current value is.
Current Value == Current Value .
Is that a tag?
(#VAR_1# == 1 ? #DFWS# : (#VAR_2# == 1 ? (-(#DFWS#)) : CURRENT VALUE)
That doesn’t seem right.
I think there exists a tag #ROTATION# but it never gets a value .
I can not guess from you Formula what you intend. You do not have have $$ as seperators but the help to explain Makers intention. I have a feeling you might be edgeing towards #VAR_1_TE#.
#VAR_1_TE# is not what I want at all, I tested it and it is useless for my particular problem.
I want a rotation to happen when a Var toggle is pressed, otherwise the object should stay put.
So then #VAR_1_TE# is exactly what you need . The timer does not run till you tap it . #VAR_1_TE# is a Toggle .
What is the difference between #VAR_1_T# and #VAR_1_TE# ?
Anyway, I decided to just use var increment and decrease to do the rotation.
Ha Ha you asked the right question . So see this test I am trying to trap the Time stamp #DNOW# . I forgot there was a Tag for that . My Second biggest problem is my memory . My first Problem is I have not got a clue what I am doing . I jus Pog around till it start to work . Have a look at this any way I feel there is something in there . I presume you mean some time lapse thing . Not steps or something else like steps . We have no chance there . We can not Write numbers to memory then Read them .
To answer your Question VAR1_T traps the time stamp at that instant . TE is the time elapsed since then . Let us see if there is something there . Otherwise we are going to have to Invoke a Magician like @Zieneth or @petruuccios .
I am sorry to add so much confusion . Just Ignore me .
I made this Mono-Push . Trying to Imitate What Peter did recently on one of his Faces .
Forgive me Peter for Jumping in Your Grave .
.
Sorry I cant figure what are you trying to do. A stopwatch maybe?
Can you please describe what do you want to make the watch face to display?
It’s ok. I decided to skip the tap to start and stop rotating once I figured out what a bezel actually does. But I can see the use of TE and T if you want a double tap function or something like that.
(Is there a better list of tags and expressions than the official documentation pages? For example TE isn’t listed there)
I dont know about any other documentation, but the meaning is this:
VAR_X_T is for timestamp when the VAR_X was last time updated (even reset).
Timestamp number means miliseconds since 1.1.1970 to the very moment.
VAR_X_TE is time elapsed in ms since VAR_X was last time updated (even reset).
By the definition, it should be equal #DNOW#-#VAR_X_T#
I guess I was also looking for a way to do
IF something THEN this
instead of
IF something THEN this ELSE that
You can leave the else part empty.
Can you leave it empty? How do you do it.
For example
(#VAR_1_TE# == 0 ? ((#Dm# * 6) - 90) : #VAR_1# * 6)
would be what if the
#VAR_1# * 6
was left out?
If anyone is interested then this
(#VAR_1# * (interpDial(#VAR_1_T#/(1000*60)%60, 0, 59, 360, -90 + 60)))
combined with a VAR Toggle does exactly what I was after.
Good bit of bending . I hope it is working for you .