well I guess it is, lol, that sux, back to the drawing board
I’ve tried the animation strip route. Problem is with the upload conversion to 320 pixels. No matter the size of the image you are uploading, it will get resized on the longest edge. Trying to re-size back up doesn’t work effectively since the scaling gets blurry.
there is an expression generator someone made, you could add 300 seperate layers and use it to generate the opacity code:
Oh! thanks for that. I’ll take a look. I really appreciate you looking for me!
I was looking at your “simulated scrolling earth” and I tried using it on my watch face but the math doesn’t add up if the map has been resized. It doesn’t loop right it just scrolls on by and keeps going.
I need to resize it to 187x96 for my purpose, still at 160 Y position.
ok so the final size after importing to the face is? 187x96 or is that the size coming from your editor?
let know and i will do the maths for you ok
that is the size in the editor
Inspection on this demo face please @dazstacey?
sorry forgot inspection mode open
I can’t quite get it to work right in my situation
@dazstacey any ideas? I’ve been trying to figure out how to calculate the math so I can use this effect in the future for other projects. But for now, I wanna just get this to work.
can you open inspection mode so i can see where you are going wrong
I turned on inspection mode for ya
@HellionTRD You have a ‘160’ in front of (pre-pended to) the X position of map1
Guess the Copy & Paste gremlin did that for you
Worked 100% once I removed that on your face.
The join-lines between the 2 images is quite prominent though. Not sure how to improve that; more overlap??
Perhaps it is just due to a colour difference between the 2 ends of the image used.
@mountain_lion ah that did it, and yes that line is pretty noticeable. I moved the X position over a pixel and it seemed to hide it a little more. Thank you!