This is more an example of what can be achieved on WFS to import to Facer .
.
.
.
Really amazing! The tap actions? …uhhhh what?
If I understand it right, its a sequence started by tap used as mask that allows to reveal the extra data?
Yes . Exactly . Still no Chrono :::)))
Just slowly seeing what is in the corners of the Box :::)))
That’s brilliant mate, absolutely love that effect ![]()
![]()
Thank you my Dear Friend :::)))
Nice job, Russell!
Inspiring! Great work! ![]()
Thank you . The only Wake Trigger we have is the Animation sequence . One of the few Taps we have is to swap an Image . But what we do have is Boolean Masking which can be good fun when you get your head around it .
Not quite true.
You can use the wakeRand function. It works, but I have not tried with wakeRand(1,1) for only one item…
I will have to try that . I think we don’t have #DWE# on Facer any more .
Yes, no more DWE. Here an example that works on WOS6 with wakeRand - changes between 4 different hands upon wake. (Does not display nicely in the embedded preview below). But only today I though how about just using 1 out of 1 option. haven’t tried it out yet…
I see wakeRand(1,1) is always true and can not indicate any state .
Sadly Creator and my watch are not playing nicely . I can not see a small animation or a ( #DWFSS# ) seconds hand on my watch .
Nice work!! I miss when we could do similar things in Creator… fingers crossed we can again soon!
@tom.vannes @russellcresser
OK, but who is to say you can’t use wakeRand(1,2)=1 and wakeRand(1,2)=2 with two copies of the same object?
This is really cool - kind of gives people the options without having VAR anymore