Hi guys,
I would like to have an image start with a fast rotation on wake and then gradually slowing down.
e.g.
Initial Speed on wake (-#DWFSS#*10850)
slowing down to (-#DWFSS#*5)
Any suggestions would be most welcome
Hi guys,
I would like to have an image start with a fast rotation on wake and then gradually slowing down.
e.g.
Initial Speed on wake (-#DWFSS#*10850)
slowing down to (-#DWFSS#*5)
Any suggestions would be most welcome
interpDecel(current, min, max, accelerationFactor)
Creates a ease-out transition with ‘current’ value
This should definitely work.
So for my requirements, it would be
interpDecel((-#DWFSS#*10850),(-#DWFSS#*10850),(-#DWFSS#*5),10)
Or maybee this
interpDecel((#DWFSS#)1,0.00047,10)*10850))
I’m still getting my head round the coding conventions.
My computer isn’t powerful enough to rotate something at (-#DWFSS#*10850), although I’m really curious why you need something spinning that fast. This might get you started:
((-#DWFSS# * 100)+(interpDecel(#DWE#, 0, 2, 1)) * ((-#DWFSS#)*5))
Maybe you can play with the numbers to achieve what you’re going for. Here’s a pretty good post that explains how this works:
Here is a reference to the watch face of dear @ThaMattie , there you can see the application of the formula you need and experiment with the values you need.
@pandaKrusher this is my idea. I think the 10850rpm may be a bit too ambitious (trying to simulate an actual jet engine). The Code you provided gives the effect that I was looking to create. Many thanks Wayne (you can use the Dim Mode to reset the annimation effect)