@Mellin Here’s the result of borrowing that DVD bouncing action. I did think about speeding up the ball and bar, but didn’t have time to work out the calculations. I wonder if faster might make it less smooth. My one minor complaint is that it doesn’t break any bricks. I thought about putting an animation in the center of the bar that would slowly reveal something, but nobody really stares at their watch that long.
About breaking the bricks:
Since as you said nobody really stares at their watch that long, I would suggest calculating 2 bricks that would be destroyed and only animate those 2.
With current speed, nobody will see more anyway.
Can’t… stop… staring… still… staring… at the ball… it’s hitting… the wall… then the paddle… will it bounce in the corner?.. I… dont know… WAIT!.. no… just a regular bounce…
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just… staring…
I don’t think I’ll be able to calculate the placement of any subsequent hit on the breakout bar. Maybe I can just “release” a block or two from random locations and do an movement animation having them fall when the ball strikes the bar.
If you will use seconds in minute (and not wake up time for example) then calculating it is possible. Od you will want I might help you, but around monday (I’m away from my working station).