Hi everyone, this is my first post here since I’m new to creating watch faces and still learning.
What I am trying to achieve is, when waking the watch, an object rotates around its own axis for like 2 seconds in an accelerating fashion, whereafter it reaches full speed, and is then slowed down till standstill a few seconds later. What I have (tried to) come up with is:
((#DWFSS#)+(interpAccel(#DWE#,0,2,10)*#DWFSS#)*(#DWFSS#*5))+((interpDecel(#DWE#,2.5,6,10))*(#DWFSS#))
But this doesn’t seem to do anything. I also came up with this:
(interpAccel(#DWE#,0,2,10)*#DWFSS#)
Which actually does what I want at the start, but then abruptly stops without any animation which looks very jarring.
Again, I’m really new to this and maybe anything I’ve said doesn’t make sense at all, but maybe there’s someone who understands what I’m trying to achieve and can help me out.
Thanks!
Edit: Figured it out!
For anyone who might come across this in the future, this is what worked for me:
((interpAccel(#DWE#,0,1,5)*360)+(interpDecel(#DWE#,1,7,5))*(wakeRand(0, 360)))