Yeah, odd question! I know.
But in my non-working trialss: (#DWFMS#/4) and (#DWFKS#*0.8); the only thing that changes is how far of the 360 degrees that the arms vill rotate, not the speed of the arms.
How to do that??
Yeah, odd question! I know.
But in my non-working trialss: (#DWFMS#/4) and (#DWFKS#*0.8); the only thing that changes is how far of the 360 degrees that the arms vill rotate, not the speed of the arms.
How to do that??
Your Question is in No Way Odd . This is how Interesting and Different Faces are Made .
If you Multiply A number by a Fraction it is the same as Division . If you try
((#DWFMS#)*30)
You will see it go faster . If you look at the number by posting that into a Text Layer you will see it goes round the clock 30 times before hitting zero . So you want to Multiply By numbers that go into 360 comfortably . If you do some tests with strange numbers like 1.1111 on the seconds you will see a jump after you cross Zero .
If you only want to generate 0-360 Degrees you can do this .
(((#DWFMS#)*30)%360)
You can change 360 to other numbers .
This kind of thing is great for Shifting stuff about the screen and Zooming .
I notice those Formulas are Tickers .
I use the seconds as it runs in Milliseconds so it as smooth as you like .
Just remember to Keep your Multiplication Factor Nice . Unless of course you want to make a Wrong / Glitchy Watch .
(((#DWFSS#)*30)%360)
Sooo, loads of brackets in the formula! I’ll play around with it, as usual…
Yeah my friend (((( )))) are free . It is actually a handy way of debugging stuff and three usually means don’t meddle . I am not that familiar of the precedence of the Operands so my maths goes out with bandages on already .
BTW if you paste a formula into a text box it has to be inside () . I just work that way so I can always look to see what numbers are being generated .