Well this certainly raises more questions. I appreciate the info.
So If I make a 640x640, and bring it into creator, it scales it to fit within the working area. I can then resize it to fit to my liking. This raises the first question.
Just like if you take at 32x32 file, open it in photo shop, and try to resize/scale it 256x256, the image becomes pixelated, Does the creator do this also? ie: takes my 640x640 image, converts it to 320x320, and then if I increase it I get the best aproximation of how a 320x320 image looks full screen on a 360x436?
Does the creator work more like inline images on a web page, I have a 4096x4096 file, but I can choose to display it at 256x256 in one spot (thumbnail) but when clicked it opens in all it’s glory? ie: the original image size is never truly changed just displayed smaller, so that if I then as you say increase it’s size I’m not really stretching the image to fit a larger area than what it is?
And now we have question two. If the working area is 360x436 and my watch face is 396x484, that leaves 36 pixels unused vertically and 48 pixels unused horizontally. Does the final product then get stretched to fill this area? Is it centered and the unused portions are empty? Can I increase the working area and design for the watch’s native resolution?
Guess that last one was more than two questions but it’s one answer for all i’m sure.