Me and my “robot” friend spent a day or so on the formulas for this one. And no, we couldn’t get the animated flips to work. But I think it probably doesn’t need it.
Is it clear enough when it comes to seeing what the time is? I figured yellow-orange for all time related showing (Except for the moon and stars). And a white accent on the seconds hand.
It is supposed to be a novel version of my previous Quantum Dynamics watch face.
But there is a bug in Facer. Even though Facer correctly gets the value for the last conditionals true vaule (the #Dk#+1 one) It breaks the text element. If you put a static number there like 56 or 99 or something it works fine.
That is the reason those two wings have the weekday and month on them.
Yes, I needed a rotation formula for a minute hand which is three times as slow as the normal one. It should not jump back to 0 when #DWFMS# resets so we had to calculate it from #DNOW#.
I am not using that formula in the watch face since now I want it to jump back.
It is pretty clean, everyhing works as should, I like it.
What I do not understand is the “struggle” with formulas.
It seems simple (#DWFMS#/3-60) would do just fine.
but it does exactly that, it jumps to 0 when #DWFMS# rests (each whole hour), or am I missing something?
I don’t think you can use the #DWFMS# at all in this particular case but I’m not an expert on formulas. When I tested my version of it it always jumped when #DWFMS# got to 0 degrees.
It needs to be three times as slow as a normal minute hand since the minute scale is three times smaller than on a normal watch.
Thank you very much, everyone here knows I’m no good at the math, I’ll experiment with that later thanks
((((#DWFSS#*5)%720<360)?(#DWFSS#*5)-102:102-(#DWFSS#5))+(180sin((#DWFSS#6.28318531/5))(1-((#DWFSS#*5)%720/720))))
I remember AI specified that one of the numbers defines the speed of it, and another the number of rotations when he made it for me but I can’t remember which they were.