I also tried a jump hour watch

Me and my “robot” friend spent a day or so on the formulas for this one. And no, we couldn’t get the animated flips to work. But I think it probably doesn’t need it.

Is it clear enough when it comes to seeing what the time is? I figured yellow-orange for all time related showing (Except for the moon and stars). And a white accent on the seconds hand.

It is supposed to be a novel version of my previous Quantum Dynamics watch face.

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That is pretty neat! Time is readable, no problem. Installed it on my ticwatch. Looks great!

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Thank you. It was quite difficult to make a hand follow your own minute scale which is like 1/3 slower than the #DWFMS# :smiley:

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That looks really cool, nice work :+1:
Could you open Inspection please?

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What formula did you want to know? :slight_smile:

I can tell you that I originally wanted all the “wing” text elements to have this formula:

(((((#DNOW# / 60000) * 2) - floor((#DNOW# / 60000) * 2 / 360) * 360) >= 0 && (((#DNOW# / 60000) * 2) - floor((#DNOW# / 60000) * 2 / 360) * 360) <= 120) ? #DK# :
((((#DNOW# / 60000) * 2) - floor((#DNOW# / 60000) * 2 / 360) * 360) > 120 && (((#DNOW# / 60000) * 2) - floor((#DNOW# / 60000) * 2 / 360) * 360) < 240) ? (#DK#+2) :
((((#DNOW# / 60000) * 2) - floor((#DNOW# / 60000) * 2 / 360) * 360) >= 240 && (((#DNOW# / 60000) * 2) - floor((#DNOW# / 60000) * 2 / 360) * 360) < 360) ? (#DK#+1) : 0)

But there is a bug in Facer. Even though Facer correctly gets the value for the last conditionals true vaule (the #Dk#+1 one) It breaks the text element. If you put a static number there like 56 or 99 or something it works fine.

That is the reason those two wings have the weekday and month on them.

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Intresting . Do you understand what the Bot is doing with #DNOW# . A version of #DWFHS# . But you know that .

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Yes, I needed a rotation formula for a minute hand which is three times as slow as the normal one. It should not jump back to 0 when #DWFMS# resets so we had to calculate it from #DNOW#.

I am not using that formula in the watch face since now I want it to jump back.

Try this for a hand:

(((#DNOW# / 60000) * 2) - floor((#DNOW# / 60000) * 2 / 360) * 360)
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It is pretty clean, everyhing works as should, I like it.
What I do not understand is the “struggle” with formulas.
It seems simple (#DWFMS#/3-60) would do just fine.

but it does exactly that, it jumps to 0 when #DWFMS# rests (each whole hour), or am I missing something?

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Que espetáculo…parabéns!!!

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But it does, what I needed was a rotational formula which does the whole 360 degrees without any jumps to 0. Or am I missing something?

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I do not get it. I can not see what did you need the slowed 360° rotation for?
Even then, why not simply (#DWFMS#/3+#DH#*120)?

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I wanted to see your TAG/Formula for the Fly Wheel that slowly rotates/rocks and then speeds up please :thinking:

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I don’t think you can use the #DWFMS# at all in this particular case but I’m not an expert on formulas. When I tested my version of it it always jumped when #DWFMS# got to 0 degrees.

It needs to be three times as slow as a normal minute hand since the minute scale is three times smaller than on a normal watch.

The tourbillon? Sure :slight_smile:


((((#DWFSS#*5)%720<360)?(#DWFSS#*5)-102:102-(#DWFSS#*5))+(180*sin((#DWFSS#*6.28318531/5))*(1-((#DWFSS#*5)%720/720))))

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Nicely done, and top notch graphics. :+1::+1::+1:

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Love the slow down and flip over!

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Thank you very much, everyone here knows I’m no good at the math, I’ll experiment with that later thanks :+1:
((((#DWFSS#*5)%720<360)?(#DWFSS#*5)-102:102-(#DWFSS#5))+(180sin((#DWFSS#6.28318531/5))(1-((#DWFSS#*5)%720/720))))

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@juni00 I just played around a little with your formula and this is what I did thanks :+1: -

I think #2 works better though -

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Cool :slight_smile:

I remember AI specified that one of the numbers defines the speed of it, and another the number of rotations when he made it for me but I can’t remember which they were.