Well, after all the great help and tips I’ve received I finally get to post a helpful tip to you all. I am sure this is already been figured out by some but here it is again to those that don’t know.
Working with shadows for 3D affect on analog hand and dials. I would normally duplicate the element and adjust the y and x positions making an offset. I realized a much better and realistic way to show a 3D shadow is to duplicate the element and simply add 1-2°. It rotates on it’s axis much better.
(#DWFKS#+2.5)
(#DWFMS#+1.5)