I'm about at the end , ORBITING STUFF

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Dragonholes

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What would a person change íf they wanted to make the seconds go around smoother (there kinda jumpy) I’ve tried several things but nothing as worked yet

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If #DWFS# is jumpy there is something wrong with your Watch. Reboot and clear the memory a bit. Some times Crap Code on a face can cause glitches.

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Que imagem LINDISSIMA!!!

What a BEAUTIFUL picture!!!

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Thank you @christianfernandes38 :slightly_smiling_face:
@itsjustmemark A smooth Glide Seconds movement is #DWFSS# Using just one S makes it Tick around, jump, jump, jump :frog:

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:joy: :joy: :joy:

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Yes I’ve found that out, 1 S makes it jumpy and 3 S makes it stationary

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Ooops. Sorry. White man Speak with Forked Tongue.

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Watching you Russell
:sweat_smile::crazy_face::joy:

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Hey there, I’m want to orbit a hour and sinute hand, do you have a code for that I’ve tried a few things but with no luck, I’m wanting the hour orbit say to stay at 3 until it’s 4 and it moves and shows its 4 and so on and the minute hand to move and display the correct minute if that makes sense

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Just take the S out .

for X pos

(160+(98*cos(rad(#DWFK#-91))))

for Y pos

(176+(98*sin(rad(#DWFK#-90))))

Note there is an offset for the pivot / centre point as I was orbiting text with this . You might be doing the same .o Otherwise 175 will be 160 like the X pos centre .

For the Minutes the Tag will be #DWFM# you will change 89 for your orbit radius.

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Thanks, i was able to figure out on my own the hour being displayed but I didn’t want it to go around a long with the seconds, I want it to just move as the hours change, so I’m trying on my own to figure things out but so many things are still out of my knowledge, thank you Russell I will give it a try this evening

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The formulas above move the item by the hour ticks I tested it. You will change the tag for the minute. Good Luck.

hello my friend, got a question, which of them codes did you use to get those little seconds numbers arounf the watch face on the sherlock DR04 ive been trying to figure that one out lol

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Inspect the Face. You will see Formulas in the X and y position fields in the text layer. By carefully changing the numbers you will soon find out which one is the orbit radius. I can help more later.

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Hey Russell how would a person keep a background stationary but spin as it was the second hand

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So your question is a contradiction . An Image used as a background can not be stationary and spin . Unless you mean about the Y axis only . Like a revolving door .
I suspect you mean about the centre of the Image in which case you would just put #DWFSS# in the rotation Field of the Image .

This simulates with the time machine slider .

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