Are you unhappy with the default kerning? Do you want each digit to be in its own bubble? Easy!
Here’s steps - everything else is easier:
(floor(#ZSC#/10000))
will give you the first digit,
(floor((#ZSC#-(10000*floor(#ZSC#/10000)))/1000))
will give you the second digit,
(floor((#ZSC#-(1000*floor(#ZSC#/1000)))/100))
(recognize a pattern?) is the third digit,
(floor((#ZSC#-(100*floor(#ZSC#/100)))/10))
is the fourth digit, and as always,
(#ZSC#-10*floor(#ZSC#/10))
the last digit is relatively simple.
Next class: Using these values to make odometer-style dials. Stay tuned!