that’s cool! Is it possible for the ball to land on a random number each time?
have you seen this real one? only about $620,000 USD
Yes (at least in preview I managed), the expression for second hand (ball) rotation would need to be extened with the randomizing part, something like:
((9.7*wakeRand(0, 36))+(interpDecel(#DWE#, 0, 4, 1)*4000))
Thank you kvansant, I would have liked that, random numbers, but did not know how to achieve it. Now, thanks to petruuccios it is achieveable and I am in the process of editing it right now
@petruuccios Thank you very much for that, it works perfectly
Can you tell me which part determines the speed please, is it the last figure, the 4000?
4000 is angle on which the deceleration goes, dwe is time since wake up 0 is when it starts, 4 is when it ends, 1 is how strong it will decelerate. So “speed” is not defined directly. Average is 4000degrees/4seconds.
Awesome face!
Nice idea and implementation - well done!
@petruuccios @akar.zaephyr and @bradtc
Thanks guys, had all the images for this for a while now, so just thought I’d throw it all together somehow. Revised it twice now as well, with #2 and #3, and really love the end results. So much for me taking a break I have cut my time down on here though, it can can get too much all too easily.
this is really cool! I guess you don’t have pro, but the roulette spin would be perfect for a tap action. I’m sure you could make a drinking game out of it One more suggestion just to make your life more difficult
… can you have the numbers ring spin as well, independently of the center spindle and ball, probably different speed and also random stopping position?
…actually looking again, it may not be so hard… You’ve already got the spindle center and ball going in opposing directions, just cut the graphic so the numbers ring is matching the spindle and randomize that one too.
Hi again and sorry, I found a mistake in the formula, causing the ball not to land in the numbered “sockets”.
not only the randomized part, but also the decelerating part needs to be a whole multiplication of degrees per one number field (there are 37). so better it would look more like
(360/37*(wakeRand(0, 36)+interpDecel(#DWE#, 0, 4, 1)*400))
No kvansant, I don’t have Pro, but as for the Numbers, they are stationary to read the Analogue Time with the Hands, they’d look silly rotating I think, and if they landed randomly it would confuse people I think
I love this. Awesome job!
I don’t mean the hour numbers, I agree that would make no sense. I’m talking about the roulette wheel bed of numbers.
Look at some roulette video, they spin the central wheel with numbered sockets using the central spinner arms. Its a heavy wheel that rotates slowly and long after the ball has stopped. You could simply add (-#DWE#*12) to both the ball (second hand) and the wheel (roulette 08) so they rotate together after ball “stops”. Then the ball can remain below the hands, as it will not really stop. The actual wooden dish around the wheel is stationary.
My this a great Topic. Great Stuff All of you.
Thank you Rich Sir, most kind
Awesome, thank you so very much for your input into this @petruuccios and @kvansant
I have taken all this onboard, and just updated #1 thank you guys
I set the Numbers and the Central Spinner anti clockwise, with the Ball clockwise.