I’m still struggling with point A to point B (and back) smooth transitions.
I’m following this guideline:
(x+(interpAccel(Time format, Min, Max, Acceleration Factor)*y))
x = starting point
y = end point
trying to have an object that starts at -130, when tapped rotates to 0, when tapped again rotates back to -130. I thought this would be a simple adaptation of that weird moon wheel transition I used earlier, but no.
This would seem to follow the above protocol no? But not behaving like planned.
Thanks for any help!
@ThaMattie this is probably an easy one for you