Numbers rolling

need help with this for hours minutes and seconds and how to apply and what and where to put the formula and where to get the formula

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Welcome @munrobarry51 This is a complex subject covered in a couple of Topics . People use different names for the same thing and the same name for different things,
I will show you a couple of Topics and you should look for working models that are inspectable .
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ommunity.facer.io/t/how-to-make-a-flip-watch/47886/24
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This is quite the Best I have seen . I see it is not inspectable . @bradtc might be happy to help you Learning . We are not suppose to make it too easy .
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This is a good example of Rolling
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Thanks @russellcresser. If @munrobarry51 is wanting an inspectable watch face with the flip numbers, I’m not going to open up the one @russellcresser mentioned above because it has a secrete sauce, but I have opened up this one as an alternate:

@munrobarry51 you have quite a few good faces already so this should be a good start.

I’ve gott a few other rolling and barrel faces too, but I’m not sure what @munrobarry51 is looking for.

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Brad . I knew you had opened one up , that one is Perfect . You keep that Secret Sauce to yourself . As I said to @munrobarry51 Flipping and Rolling are interchangeable terms till you start trying to tackle the project .

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LOL, kinda like my Mom’s homemade meatball recipe!

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Hey, I love that one Brad, excellent job bud :+1:

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Thanks guys, I think that those are over 2 years old, but it’s rewarding to see them getting some traction again lately.

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What EdinBearDragon did: this is genius!

The simplest and the most elegant solution for rolling numbers I’ve ever seen!
Don’t get me wrong: I would never be able to solve it like this. It’s only easy when I’m not the one who has to think of it.
Magic! Wizardry!

russellcresser thank you for sharing!

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Yes, @EBD 's solution is clever indeed.

But just copying the math from the sample may not work for you.
In the example the numbers travel a certain distance at a specific speed.

In General, the movement from A (starting point) to B used is:

(((#DWFSS#+0.01)*5)%30)+A

*5 = speed
%30 the travel distance from A to B, in this case 30

So if you have a larger font, and the travel distance is 50, then use %50.
The speed can be determined with simple algebra:

5:S = 30:50
S = (5x50)/30
S = 8.333

I guess @EBD figured out that for something to travel for 1 second, for a distance of 30, you need to multiply DWFSS by 5. I also think the “+0.01” is to avoid 0.

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I guess he figured that to avoid the broken #Dsm#, alternative was using 6 times bigger #DWFSS# and dividing it by 6 which for 30 results in 5.

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And this is what it looks like with big numbers (inspection open):

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