need help with this for hours minutes and seconds and how to apply and what and where to put the formula and where to get the formula
Welcome @munrobarry51 This is a complex subject covered in a couple of Topics . People use different names for the same thing and the same name for different things,
I will show you a couple of Topics and you should look for working models that are inspectable .
.
.
ommunity.facer.io/t/how-to-make-a-flip-watch/47886/24
.
This is quite the Best I have seen . I see it is not inspectable . @bradtc might be happy to help you Learning . We are not suppose to make it too easy .
.
.
This is a good example of Rolling
.
Thanks @russellcresser. If @munrobarry51 is wanting an inspectable watch face with the flip numbers, I’m not going to open up the one @russellcresser mentioned above because it has a secrete sauce, but I have opened up this one as an alternate:
@munrobarry51 you have quite a few good faces already so this should be a good start.I’ve gott a few other rolling and barrel faces too, but I’m not sure what @munrobarry51 is looking for.
Brad . I knew you had opened one up , that one is Perfect . You keep that Secret Sauce to yourself . As I said to @munrobarry51 Flipping and Rolling are interchangeable terms till you start trying to tackle the project .
LOL, kinda like my Mom’s homemade meatball recipe!
Hey, I love that one Brad, excellent job bud
Thanks guys, I think that those are over 2 years old, but it’s rewarding to see them getting some traction again lately.
What EdinBearDragon did: this is genius!
The simplest and the most elegant solution for rolling numbers I’ve ever seen!
Don’t get me wrong: I would never be able to solve it like this. It’s only easy when I’m not the one who has to think of it.
Magic! Wizardry!
russellcresser thank you for sharing!
Yes, @EBD 's solution is clever indeed.
But just copying the math from the sample may not work for you.
In the example the numbers travel a certain distance at a specific speed.
In General, the movement from A (starting point) to B used is:
(((#DWFSS#+0.01)*5)%30)+A
*5 = speed
%30 the travel distance from A to B, in this case 30
So if you have a larger font, and the travel distance is 50, then use %50.
The speed can be determined with simple algebra:
5:S = 30:50
S = (5x50)/30
S = 8.333
I guess @EBD figured out that for something to travel for 1 second, for a distance of 30, you need to multiply DWFSS by 5. I also think the “+0.01” is to avoid 0.
I guess he figured that to avoid the broken #Dsm#, alternative was using 6 times bigger #DWFSS# and dividing it by 6 which for 30 results in 5.
And this is what it looks like with big numbers (inspection open):