Hello All,
I’m new to watch face creation and am probably in a little over my head.
I’m doing a set of gears, they don’t mesh, it’s just a visual component, not meant to be mechanical. The largest outer gear turns slowly, using the expression (#DWFSS#/4). There are 7 gears or cogs total, aligned in concentric circles. Each smaller cog rotates faster than the previous larger one, and counter rotates from the previous one. So I have these expressions from largest to smallest:
(#DWFSS#/4)
(-#DWFSS#/2)
#DWFSS#
(-#DWFSS#*2)
(#DWFSS#*4)
(-#DWFSS#*6)
(#DWFSS#*8)
Everything rotates just fine. The problem is that when the seconds resets back to 1, all of the cogs twitch back to a common starting position. I’m guessing I need to use a different value other than seconds as my baseline. I REALLY suck at math, so any help would be appreciated.
Thanks!!