Why does #DWFSS# put the second hand off pointing exactly to 12 o’clock at zero seconds?
Not a real problem, but I notice this every time I’m trying to line up a second hand. I have to switch to #DWFS# to make sure my second hand points correctly.
Why does #DWFSS# put the second hand off pointing exactly to 12 o’clock at zero seconds?
Not a real problem, but I notice this every time I’m trying to line up a second hand. I have to switch to #DWFS# to make sure my second hand points correctly.
What angle do you see on a seconds hand running #DWFSS# at the precise moment of Zero seconds and how do you record that ? Perhaps you could show us . I do not remember exactly the frequency of #DWFSS# but the deviation could only be 1/hz .
I suppose the question is does #DWFS# indicate the begining or end of that particular second . Even a 30fps Mobile Movie clip will show us that . If we film a Sweep, stepped Hand and digital seconds together on a watch we might see that the sweep hand is indicating 59.999 seconds quite corectly and not 00000 . I will find it difficult doing that test here but I might try .
I think reproducing what I am seeing is easy enough. I am not talking about a moving second hand.
The default tag for adding second hands is #DFWSS# so you will see that the second hand is a little off. Switch the rotation property for the second hand to #DFWS# and you will see it move to where I expect a second hand to be at zero seconds.
In general I have no problems with the smooth rotation mode. I only notice this when I’m trying to see if the second hand I’ve loaded is faulty or not centered for some reason.
Yes it will be off by the Frequency / Angle of the Seconds count . You can not expect Facer Creator to repredent the Millisecond accuracy of what will appears on you watch . Your watch is never stuck stopped at 0000 seconds . But of course if you are using the Pro Chrono Tags it will be .
I can achieve a wide veriety of angles between 0 and 6 degrees. This is a fault of Creator. Next onE to try is running a hand with #Dsm#.
Yes just check you hand is pointing the right way by typing Zero in for the Rotation.
Why does the regular second hand setting not do this? Again, this face is not running, I’ve set the time setting at the bottom of the editor to 00 seconds. That’s the value I would expect it to use, not some real time look up.
I think there is a fault in the display code in Creator somewhere that no one has complained about. Doesn’t usually matter to me, but I keep seeing this when making a new face.
Did the same exercise again and it was off by a bit more. Setting the seconds to 15 you see it is off by the same amount.
In general use, I just switch to non-smooth seconds for trouble shooting and then back to smooth when I’m done. I don’t believe I’ve ever forgotten to switch to smooth mode and then had to re-publish
I am quite certain this issue has been raised before but it is always fun to respond in Kind.
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When ever you start making new watchface and insert smooth seconds hand, it lands on the real time angle at the very moment you started playing with it.
This is just how creator works. Its only “fault” is, that in the time machine, there is no manual setting for the decimal part of the seconds and it remains there unchanged, even if you set the whole number with the 00 button to “zero”. You would have to drag the time slider to its very left end and it will reset the decimal part too. Problem solved…
More of a work-around, but it does behave as you say. About the same amount of effort as what I have been doing, which is setting the second hand I’m checking alignment for to non-smooth rotation and zero seconds.
I suspect this behaviour is easier for whoever made the code than to put in an exception for checking seconds displayed and truncating the milliseconds before adding a new second hand.