Can you repeat that with precision gears, so they mesh correctly?
Rotation: (gear 48)
(-#DWFMS#/0.75)
Rotation: (gear 36)
#DWFMS#
Can you repeat that with precision gears, so they mesh correctly?
Rotation: (gear 48)
(-#DWFMS#/0.75)
Rotation: (gear 36)
#DWFMS#
See my example now using your gears. But to get them to mesh correctly I had to modify your code a little, and I did seconds instead of minutes to for viewing.
Rotation: (gear 48)
(-#DWFSS#/0.75)
Rotation: (gear 36)
(#DWFSS#/0.56)
of course if you watch close enough it could possibly tweaked a little more, but this looks close.
I should test my own figures first ⌠The use of minute rotation is a better choice. You can colour or fill the gears as long as you donât effect the size/scale, outer outline or centre.
Try scaling the gear sizes (in pixels) to correct ratio.
eg.
x0.2 :: 191.6 x 191.6 145.8 x 145.8
x0.1 :: 95.8 x 95.8 72.9 x 72.9
The rotation ratio should be 0.75 (with larger gear being slower). The smaller gear can be adjusted by a few degree to advance the cogs (1 cog width = 10 degrees, so try +/-5).
That is amazing, never thought of using PowerPoint to create graphics, let alone 3d graphics
Much appreciatedâŚ
Youâd be surprised what you can do with it. It helped speed up some of my designs that I donât have time to use Photoshop for.