I’ve had a simple face in mind for a long time, but it’s technically challenging.
I would like a very fine perforated plate with a digital display behind it.
I never thought that I would hit the limits of my software with this.
This perforated plate has just over 50,000 holes.
That was too much for corel draw.
I will probably implement this idea over a longer period of time.
In order to achieve the effect I want, I have to make several of these plates.
I want to create a glow.
I can only achieve this with several levels with different holes.
@SR-Design.vision . Also be aware of Ailising on the Watch Displays .In my experiance the mesh has to be quite big to read at all .Like the speed of a Tourbillon it has to be a bit faked . I am very lucky my CAD will not let me get any where near that definition .
But Beautiful Idea . I is wonderful to witness so many pushing the Boundries of this Craft .
I was also thinking of something like that too, but what may look cool on a big screen may not have the same effect on a watch face. You triggered me with your ADOT-BO, just haven’t found the time…
You have to start at one end of the Variables . Sadly when you are testing machines it is better to build up to the MAX . If nothing is giong to get broken then the Max is the place to start . I was trying to see what kind of definition was sensible for Guilloche . I was surprised how chunky it has to be .
your stills look awesome but I suspect it wont look like that in the end product unfortunately. I have had no success at it looking anything like I want it to by the time it gets onto a watch (in Facer) as I have played around with perforated holes like that too (wait…that doesnt sound right? ). Just ends up being washed out and undefined.
Tom has a point… fine and complicated graphics in most cases do not look good at small watch screen.
But it will be interesting to see how it will develop.
Think about how these tiny holes will look in different watches that have 360x360 or 390x390px displays. Antialiasing may distort the visual you want. I started this with smaller holes, then had to scale them up:
We have already written above that this problem is difficult to solve.
I’ll put it this way… the trick, in this case, is to make the holes just big enough for the viewer to think they see holes.
Our brain likes to interpret what is visible through memories.
That means here that we think we see on the watch, what the preview showed .
There just has to be something there that creates this impression.
It’s not true, but it works.