Forgot about the mailman coming round
When I was working a few years ago . We got a lot of of electrical / electronic parts and tools form RS . ( Radio Spares ) . You could actually flick through their Catalogue during the lunch Break . They actually started supplying Valves but that was before my era . The catalogue gave accurate specifications . But being self taught like most of us " Makers " there were often questions about application . We just Rang RS and got through to someone In " Technical " very quickly . Over the years they had to start a call back service . I learned so much from the Telephone Responders .
Wouldn’t it be nice ( to quote the Beach Boys) here?
Hi everyone,
We’re aware of some slowdowns in Creator and understand how disruptive this can be. Our team is actively working on a few related issues and we will provide an update as soon as we have more information. The transition to supporting WFF and Wear OS 6 has been huge and we are also aware of some shortcomings related to various feature support in WFF that is controlled by Google. We continue to communicate our top requests with Google as they further develop WFF.
In the meantime, please continue to provide details about issues you are seeing that will help us both troubleshoot faster and prioritize efforts.
Thanks for your patience — we really appreciate your feedback and support.
Since you are working on Creator, could you check the bug that flags #BLP# and #BLN# as not being supported when it really is?
They’re definitely on that one already Those tags work fine, Creator just flags them as incompatible by mistake, but the team is aware and seeking to fix.
Hi
Can you please shed some light about the future of the functionalities as we know them now, more specific about the future use and appliance of sequence elements.
Will they remain AND become supported with WearOS newer than 3 or not via the platform Facer. I asked even AI about that. Some responses mentioned battery reasons, but that is not true and i can proof that with several of my latest design with sequences, on which i checked the power impact which is often minimal.
BC
I believe they have said sequences will continue to be supported in WFF. Shaders though are definitely not supported by WFF and neither are sounds. These are Google restrictions to be clear, not Facer.
Yes, shaders are written in GLSL, which WFF does not support.
Hi
I thank you for your reply.
I still need a direct answer of the staff. Because you said, “I believe”.
Looking at the actual state and limitations of using sequences in faces and you may correct me, i come to these conclusions :
- IOS does not support sequences, only images to build some sequence, but that i find very inefficient and error prone.
- WEAROS, only OLD watches support now and i assume already for a long time, sequences. Till WEAROS 4 one can, but that is long ago, not?
- so many Facer customers cannot synch faces with sequences now and for a long while because their watch is not compatible for several reasons for which F is not responsible
- that influences everyone who uses sequences for the charts and future use and making these. Which is a pity.
I am a strong fan of using sequences to create dynamism and beauty. Made a lot of them. I feel, Facer shines when we are able to make animated faces and perhaps it could boost the selling, if we did not have so many limitations.
So, i still wondering, is it certain, Facer will keep sequences so that we still can use them in new watches?
And what is the timeline, the planning for this. Without that, it is more believing, not?
Thanks for all the work and a clearing communication
BC
Hi Bc,
I understand your concerns and I like your 3d designs, they are very creative. But can you not use something like cycle through 20 objects by using %20
, for example:
$floor((#DNOW#/1000))%20=0?100:0$
(object 1),
$floor((#DNOW#/1000))%20=1?100:0$
(object 2), … up to =19
.
I just don’t want to speak to authoritatively because I am not an authority Also, I am never quite sure where the line is of what we are allowed to share and what we’re not supposed to, but I think this is something that has been publicly (as well as privately) clarified. And that is, sequences are supported in WFF format.
WFS Supports Sequences but with s fixed frame rate . 1/15 second but there seems to be no limit to the number of frames . Mrmory Dependant I suppose . Also import gifs at its framerate . WEBP as well I yhink . I will check . Tap to trigger is Sweet .
I do not know WFF, but i know this. I get tons of ! remarks about lots of stuff including NOT compatible sequences for WFF. So if you say, that WFF supports sequences (perhaps using WFF instead of Facer but we are here on the forum of F), why do we get these messages saying it is not compatible and by definition for me, that means - at least at this moment and before and who knows when - it is NOT supported, working in F. And prevents many to synch my faces and others, i believe.
Hello Jive
Thanks for your reply. Yes i know this method and i did use that till i found out sequences.
There is also the aspect of efficiency and the reason of existence of sequences. Why do they exist, well according me, because they more efficient from the view of making faces, adding multi images in one element and applying everywhere the same formulas. This clustering, grouping of work is interesting and is also requested, to apply one formula on many elements…
I remember even a time we could just choose 24 images in our explorer and import them in one click. But then the order was not always correct and that was abandoned after a while. The prelude of extinction …
Hi Russell
Thanks for the tip. Just downloaded WFS. Did you try a sequence there and how smooth did it run on your GW 5 Pro? Looks interesting, maybe my destiny.
All I know about this is on the Facer Creator Reference – Facer Creator page. This is just a modified screen capture of the page.
I agree, sequences can indeed be very useful and definitely have their place. They do work fine under WFF, but the issues aren’t with sequences themselves, they’re mostly in the tags. Looking at your examples, the problems seem to come especially from #DWE# , which is easy to fix with the right syntax. So it’s not really the sequence feature that’s the problem, but rather how the tags are handled.
the issue is not with the sequence it’s with #DWE# which is not a supported tag in WFF. How in your case here is DWE involved?
Thank you everybody.
This is my answer.
It is all about conditioning events on animations. In my case, i need to run the animation on awakening. That is why F created #DWE#. No tapping, not continuous like WFF does which is not the same as awakening. WFF does not offer this conditional logic to be applied on animations. So i am done with WFF already. I do not prefer continuous repeating animations. I love to determine myself what to show and when and i got my reasons for that.
I use this formula often in pos x property : $#DWE#>2&&#DWE#<=4?160:-320$
Here is a comparison made by Co-pilot
Compared to WFF (Facer’s Format)
Feature | WFS (Samsung) | WFF (WearOS 5/6) |
---|---|---|
Conditional logic |
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Tap-triggered animations |
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Time-based triggers |
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Wake-triggered animations |
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Full-screen animation support |
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So WFS gives me more what i want and i tested a first project in WFS to create a animated face. The importing of images and without limiting to 24 like Facer and to pick each image and wait, is a dream in WFS. I am not done testing but it seems WFS will be my next software for animated faces. Facer is trading off creativity for compatibility with WFF, so quantity before quality. That is why Facer is sadly loosing its charm on me.
The alternative of using image elements instead of sequence, the image elements are inefficient, lots of workload, prone of errors and probably leads to more memory usage, rendering strain because of cpu load, perhaps stuttering and battery impact with WFF. So global performance impact is the trade-off, but i am not buying.
Full Comparison: #DNOW#
vs #DWE#
for Sequence Control in Facer
Tag | Trigger Type | Requires Interaction | WFF Compatible | Responds to Wake | Use in Sequences | Animation Style |
---|---|---|---|---|---|---|
#DWE# |
Wake event |
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One-shot on wake |
#DNOW# |
Continuous time ticker |
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Passive, looping animation |
I was already struggling with some F evolution concerning animations with awakening sequences. They are by the way not seen when browsing which is sad, because many users do not know and seeing is selling, affecting charts and my motivation.