Hello again everyone, it’s time for another design challenge. I’ve been so impressed with what everyone has done with my shapes but this time im going to throw a curve ball. Instead of providing the actual image I’m going to just describe it. I want you to design a face using an “X.” You can incorperate it into you design however you want but id prefer if it was the focal point. Designing a watch face like this can be challenging, believe me I know, but i have faith in you all! Good luck!
If previously made faces count, this one started with a “X” in the center to divide the quadrants up for the face. You can still see the ends of the X along the outside edge.
Heres a colorful try. 12/24H automatic leading zero hide and center. user selectable units for miles/ Km. AOD mode with hollow hands and time after sunset. Hi, Low, and current temp
These are very well done, great job! However, I would challenge you further and to actually connect the X in the center. These designs do have a portion of the X but the part that actually makes it an X is cut out. @ThaMattie did have his X I will give him that one. @mrantisocialguy I really dig it and it makes me want to play Simon Says. @jlcash61 way to go on coding that orbit. That is great! I cant even remember how to do that!
I started to do a treasure map with an X on the treasure, and the path to the treasure turns on as you increase your steps. I don’t know how this totally unrelated result came out of that??? Weird… Any way, here’s a draft, not sure if it has too much animation. Still figuring that out before I publish.
You all be easy on me, I have never made a ‘pseudo skeleton’ before HaHa! I know it needs lots of fixin’ up. There is so much to realistic watchs, wow. I know it is not a realistic skeleton, but I guess you have to start somewhere… Escapement, and gears, and springs, OH MY! You all please tell me how to do this better it is most definitely a WIP
Thanks guys, its because of you all that I enjoy keeping on doing this.
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@jlcash61 . What you you have there is Lovely . I love the gear mesh . Most do not bother . I love the non contact Teeth . I think it is a very nice thing to have such detail Graphic . The next step is a Minimum of 1000 hours spent learning to render 3D stuff properly . I have some tourbillon stuff . I will PM you . I do not want to get a reputation for doing this sort of thing . if you look at the community stuff on your Creator you will see they are all inspectable . You might find some stuff there . Bodestone did a nice flying tourbillon . Love you Plasma motor that needs a tick as well one of those soft ones . Like a Stepper motor Cogging.
Dump that second hand I hate it .
@russellcresser . Thank you for the info. Feedback is very important to the learning of finite detail. The meshing of the gears was a bit tedious, but as with anything after doing it a bit you get a system. The graphics are surely my weakest spot. When I write control applications for work the UI an UX are no where near as demanding, even with the simple 3d shadowing tricks i know well dont seem to be as pleasing on watch face. I have been downloading and learning about a whole heard of plugins for PDN. Sorry to ramble on, Thanks Again
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Besides lots of other things coming out of my ears for the past few days, I’ve been struggling with this! The one thing that keeps coming to mind, which I don’t want to use, is X-Men and the wheels of Dr Xavier’s wheelchair!!!