I would like to ask the mathematical brains here if they could help me with the synchronization of the radar pulse and the visibility of the intruder. I can’t find the right time to sync it. Thank you.
Here’s a video to give you an idea of what I’m trying to achieve.
but that’s nonsense. the compass rotates according to how you move around its axis. the non-director does not turn with the compass, it stays in place. maximally moves to the sides or towards you. it should rotate against the compass. to make it look like it’s in the same place. but that’s probably the least of it…
Ha Ha . That is what I was saying . The enemy stay in the same position relative to the compass . It might be behind you . Therefore you would turn your Radar round to see it . The enemy is only approaching you .
If the pulse was a little wider, and the dot a little smaller, you could do a cutout. That way the pulse would light up the dot and you wouldn’t need to worry about the timing.
the dot is a test… feel free to make it smaller, man. I already have impils in the final state, I will change it more complicatedly. besides, I thought the dots would be red.
but I still don’t understand how to do it using the cutout, I can’t imagine how it should work.
My take on it would be to have black objects on black background and then run the pulsradar behind those. I change the size of the ring upon wake instead of a sequence.
Here an inspectable sample with moving jets and 3 rings growing in size … just my thought…
i dont know much about code, but i used yours to make this. you have to hit dim mode on and off again to see it… (I basically just have the 3 rings on top, then a hole cut. out of a black background, then 3 blurred rings below the cutout) inspectable
It has some red dots as objects in the background. Then there is a graphic with a opacity shade getting more opaque in the middle and less to the outside. At the corners it is 100% opaque again.