#DWE# counts in Milliseconds. As does #Dsm# but that is synced to the Real time clock not Wake. There is #DNOW# as well but it is a 13 digit number set Jan 1st 1970, best left for Later. As I said make tests with these numbers in Text Boxes. See how they Run.
I will repair the wheel and do some testing later.
Now you have some Components to Play with you can Really get Going . Enjoy .
Hi Russel
In made a DWE-layer so I can check the timer in milliseconds.
Can i move DWE backwards and forward, like itās possible with timemachine?
To check a sequence going back and forward in time, while DWE is showing.
Bye Nico
I see where you are going my friend . The answer is No . The time machine will only change the timers by 1 second minimum .
So you could always work to the nearest second. Between 3.6 and 4 most would not see the Difference.
Yeah I know, itās too fast for the human eye to notice. Quess itās just my neurotic and wondering character
Now I wanna ask. My race-sequence takes 3.6 seconds and 24 frames.
Thatās 6-7 frames per second.
I see really nice animations here. What framerate do they use?
Suppose the max of 25/second. Do they use the same technique, like glueing gifs together, of 1 second each?
Because it looks so smooth.
Now I promise, this is my last question for this topic!
Hey listen. No problems. I will answer your questions when I can. 12fps is a good minimum. The Sequence does a littl morphing between Frames. Try stitching some gifs end to end. But you must use #DWE# you will see if you use #Dsm# they get out of sync. Most do not go as far as you have already.
I understand everything except this one. (Maybe language-wise).
what do you mean end to end?
can you rephrase?
Yeah, think you are right. 2 months ago, I could hardly install a new face from facer haha
Yeah. Sorry. I just meant one after the other. Give it a test. You have done very well . To be honest I think many give it a go and give up.
There was no intention but to learn about sequence/ GIF.
But Iām happy with the result, so I will use it for a face. I have some ideas.
Moving clouds.
The pole in the BG picture asks to be broken when the car races by.
Enthousiastic waving checkered-flag-man.
See were I go.
I loved your chasing seconds sequence and used the concept in this batman watch.
Ha Ha. On the Shoulders of Giants we All Ride. That face was made to honor our Friend Gizmo411 @icrltd4 who had to take a break from the Community but is Back now Gladly . You will see from his work that he has been using that for a while I put that in a little Toug in Cheek. The point being most who appear here are happy to share what they have learnt. Nice work.
I see, well it was you watchface i had inspected to find out out you pulled the effect. Just had a look at gizmo411 profile and theres plenty of great designs with moving sequences! Loads to learn but glad this community is here to share! Thanks again.
Thanks for the praise
Hereās my Signature Seconds in action -
And hereās another way of doing animations, this one is like a mini movie with R2D2 and C3P0 travelling back to Tatooine (change to Dim and then back again to see the whole sequence) -
Fantastic! Iāve updated the credit note on the watchface! Thank you both (@icrltd4 @russellcresser).
Super great the things you guys can make. Respect
Sorry to interrupt to go back to my silly car-race-sequence.
The highspeed passing car must break the sign at around DWE+3s.
I think I only have the last frame of the falling sign GIF.
Is there a way to fix that?
Bye Nico
OK . Well done preparing the Sign . So this is Difficult to explain but easy to understand . There are two sequence Runs . one is Loop and one is not loop . So the not loop runs once only . In your case the sign fell down the instant the sequence started . So what we have to do is loop the sign falling down and catch it at the right moment . See I have made it 1 second for ease of example . So it cycles twice before we need to see it . Then of course after a second we have to get rid of it , or it is just going up and down constantly . So you will see the code below has an extra conditional which gets rid of it . Look after this formula it is the basis of plenty of tricks . So you need to prepare another Background image or insert the for the fallen sign at #DWE#>=3
I hardly expect you to understand all of this straight away . Get back and I can clear up what is vague .
BTW I did not come up with the answer myself instantly it took me a bit of working out . Please understand I am not trying to say you make me sweat . Just it is not that easy for all of us .
BTW BTW. There is absolutly nothing silly about what you are doing. Look at some of the other stuff published. You are on a Learning Cycle and what you have prepared so far is Perfect. You are trying to tell quite a complex story in 3 seconds.
$#DWE#>=2&&#DWE#<=3?169:800$
Think Iām following.
Falling sign-GIF in a loop.
Even though it doesnāt need to start when the face wakes, it starts anyway.
Putting 2 conditionals to make it popup (say at 2sec) and go off screen (say at 3sec).
Kind of finding a good duration of the loop.
And I have to insert another image.
Question: Canāt I just insert an static image of the fallen sign that covers the looping GIF at 3sec?
What I donāt understand.
Why doest Facer Creator has no option to just start a GIF at a specific (ex. DWE+2sec) moment in time?
Instead of having to loop it all the time and work towards a moment it needs to show.
Probabely therās a good reason, but for me, with my non-coding-mind, iāts strange.
I will try what you say when Iām off.
Bye
Nico
I tried the code $#DWE#>=2&&#DWE#<=3?169:800$
Itās the same result I had.
Right away from standing sign to sign on the ground, but no sense of motion
(the frames in between are not shown)
Maybe I donāt understand your part