Learning sequence

I will look later on my Laptop . I presume you want to click on the Speedo and make it dissapear after the sequence has run and not before and you want to fade it out.
I have just joined PRO. But it is all new to me. The Formula you have shown here seems horribly complex to me. You should try to master some basic stuff before you go off to the Deep end.

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I put the formula for you, not for me :wink:
I know what I can (And certainly what I can’t).
Just found it on the forum and thought it could help.
Welcome to pro!

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all times are DWE + x seconds

  • car-race: from 0 to 3.6 sec

  • fire with GIF’s (3): from 3.6 (looping)

  • covering the racescreen with a layer smoke fading in (question above) from 0 opacity till 100 % in ex. 3 seconds
    (ex. from 5 till 8 sec)

  • covering everything from racescreen with a black layer fading in from 0 opacity till 100 % in ex. 2 sec
    from 6 sec (a bit later) till 8 sec (= full black)

always easy in the mind, but difficult to explain haha
Also unknowing if it’s possible, just wondering.

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I you don’t need to Make a sequence out of the smoke growing . I can show you how to do that with Opacity as well . I have some gardening to do in the weather Window .

So just a Quicky a bit Crude
I will do for all your fading .
If you can not work out the numbers get back

Fade / Reveal for Smoke .

$#DWE#>=4?(((#DWE#)-4)*10):0$

You know about the >=4 so the -4 means you start the Reveal at that timing . The *10 is the factor to full Opacity it goes over 100 but not a problem , I don’t think . We could Clamp it if we get problems.

You will have to play with the *10 number for the timing to Full .

If you make your Smoke Black you can use that for the complications background . I would make another Plate . I usually do what you are doing with a Mask / Window then you can have any shape behind it . I know where you started so I know why .

Fade / Reveal to black .

$#DWE#>=6?(((#DWE#)-6)*10):0$

:::)))

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Yeah, that was my question, maybe not well expressed.

I think it’s okay now. With a goof at the end.

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Sadly to me that is Now in Bad Taste . Well others might find it a Tribute .

It is a bad taste, it’s not meant to stay that way (a goof)

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Yeah. OK. I am very Sorry. Forgive me . Are you going to put some complicationd there.

no worries :+1:

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It’s gonna be a hearse driving away after 8 seconds for 2 seconds.

Y positioning is ok.
X positioning: I want the hearse to cover more distance in 2 seconds.
All the way to the left of the screen.

I started from this:

(320-(160+(((#DWE#)-3)*20)))

I put it in Excel to see what variables do,
I tried all kinds of combinations, but I can’t figure it out.
(in the table, the Xmovement starts at DWE = 0)

ps: I don’t remember where you put a link of a moving and shrinking object to create the distance-effect?

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The link for this was up the top of the Topic .

Have a go and if you get stuck get back . Your X Y is a bit complex but it is working .

yeahhh there is my friend the chimp I was looking for! Will give it a try

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Hi

My intention is to move the car more or less from:

  • Right down (X=235 and Y=225)
  • To the left of the of the screen + bit higher (X=100 and Y=180)
    in more or less 2 seconds

I tried different formulas, also from your shimp.
I can’t get it to work.

Moving right to left: it works but way to slow, I want to speed it up to 2 seconds.
Moving upwards: I have no clue.

Also, if possible start at DWE+8 and finisch DWE+10
Or just come on screen at about DWE+8.

Bye
Nico

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I am doing some 3D printing at the moment I will have a look when I grt back in the house. Well done having a go. If I just do it straight off the Bat You learn nothing. Problem is Chimp is going one way and you want to go the other. Guess which is easiest?

Clue #1 there is a bit of MINUS. Involved.
We want to shrink the Herase a bit as well.

I’m aware of that. I was born going in the opposite direction.
In general I mean, not when my mom was giving birth thankfully.

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Ha Ha .

So see this formula as I used before .

$#DWE#>=1?(100-((#DWE#)-1)*6):0$

So >=1 is the start time of the Conditional . 100- is the start Value -1 is the same as the start time again . *6 is the factor for Animation speed .

Check the formulas in the test .
Your start time will be 7 or so . substitute 1 for 7 .
I did this so I did not have to wait for the action .
See I have started the journey off screen ( right ) and Faded the Herse as it leaves stage left .
What you must do is to keep the Formulas as simple as Possible or you will get into a Pickle .
There are many other ways to do this but I think this is a good start for you .
Get Back if it is not clear.

OK.
and in which type of formula?
(320-(160+(((#DWE#)-3)*20)))
or
((230)+((#DWE#)-3))
or
(((#DWFSS#)*8)-30)
?

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Check the TEST I posted @nicoclaessens99

oeps, I didn’t notice your test.
Yes, that’s what it needed. Indeed, I was looking way to far than needed.
Thanks very much (again)

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Yeah . We Leap Frogged our responses ::: ))) All Good .