Just wondering if any designers have tackled the problem of following original light sources as the hands rotate. I’ve done this with my latest face, which has shiny hands, and has been modelled with a white light source coming from the top, and an orange one from the bottom. Those light sources remain in those positions, regardless of the position of each of the hands. I was going to put in the description that this specific attention to detail is rarely seen on Facer faces, but I don’t actually know if that’s the case. I couldn’t find any that touted the feature, or where it was obviously visible, so I’m just wondering if anyone had any thoughts on whether this is a widespread practice. It certainly adds a subtle realism to the face, that most won’t notice, but some probably will.
I’m not sure the best way to preview an unreleased face in the forum, so here’s a link that I think will at least work for people who care to click on it - rich709 - Concentricity - Preview Ed. - watch face for Apple Watch, Samsung Gear S3, Huawei Watch, and more - Facer
A proof of concept. The face is just a placeholder to try out the effect, but the effect itself is working the way I want it to. What is the effect you ask? Well, speed up the clock and watch the hands. It’s a 3D lighting effect to make the hands look a bit more realistic. I grew tired of beveled hands where the highlights and shadows were static. Now they are always oriented upwards! Thoughts on this, anyone?
I present to you my new faces: Spekti and Spekti Synergy
They look simple but don’t be deceived. They are sporting my newest math solution: “3d hands”.
Things that happen on the face:
shadows under hands move according to watch’s position
higher situated part move according to watch’s position change from the wake-up moment.
(best for last) hands have actual active lighting on them - they light up based on which side is higher at the time
If you are interested in this solution - check o…
Recently I’ve talked about how to create moving shadows under elements of a face: Active self-moving shadows under elements
Today I’m proud to present to you my newest solution: 3d lighting on rotating hands.
In the spirit of explanation, I will first go through the steps I took in order to create my new scripts if you are interested in ready to use solutions scroll down.
<TL;DR>
What is a hand?
In the most simple matter, it is a line that rotates.
What is an active shadow on top of a hand…
Hi there,
today I will show you a really super simple effect how you could create a 3D effect and shadow (incl. dynamic hand shadows). All of this without any graphic software - using only the basic FACER CREATOR objects (and text as well):
[image]
As you see I was using only the standard set colors, everybody gets for the first time creating a new own watch face. Just to show the pure 3D & shadow effect.
Here is the (simplified) starting position you have at the beginning (one 2D object):
…
I also saw something about it in the chat room, but can’t find anything there. You can ask there too, though
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Amazing, thank you @lucky.andrei . Did you have that saved, or are you just a search Ninja?
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