Hello There,
Thanks again for your feedback to my last three watch faces. Today (Mar 7, 2018), I would like to ask your opinion to a new special effect mentioned in the title.
Here is also a Tutorial and open Inspecior Mode to this watch face.
Hello There,
Thanks again for your feedback to my last three watch faces. Today (Mar 7, 2018), I would like to ask your opinion to a new special effect mentioned in the title.
Here is also a Tutorial and open Inspecior Mode to this watch face.
Hi,
Definitely like the look and style. Clean. And the info on the MinuteHand really adds a unique touch.
Wow! Nice coding! Great Idea.
But imho, the main problem is about the User-readbility of the scroll text. It is small, rotates and maybe a little bit to long - too much Information to read.
Greetings,
Phantasico
Hi @GAUSS, you are absolutely right… I like to have challenges and in this case I told to myself “it must be possible to roll a text at the hand” …the question of usability come later on…
Lol! I know that feeling very well … i am perfectly with you.
Inspector Mode is disabled
I already looked at that thank you Andrei, but there’s no Inspection mode on it there either
Just to be able to display a little text within or on the Hands would be nice.
If I get over my laziness, I might put something together as an example, but I can’t promise anything
You can just follow the tutorial and get what you want?
If it’s text without the rolling part, then here you go (we can’t wait for @lucky.andrei to not be lazy):
UPDATED
Thanks guys, but I have to say sorry Matt, I already know how to get the Seconds like that, it’s actually short text I want to display on Hands, and I read the original Tutorial but without the Inspection Mode I didn’t really know what to do
Morning Matt, I just tried using your Text method from Test.Rotating.Texts and the Text keeps sliding out of the Watch Hand, any ideas please Sir?
This is because text is not really centered vertically correctly. That’s going to be a pain to fix
The X and Y probably need a second sin/cos to make up for the difference in offset in all 4 directions.
I will have to look into this.
Good luck Matt, I have full faith in you…
Let’s see who works it out first, or even if Andrei gets over his laziness
You need to counteract the sin with a cos and vice versa. I’ve updated mine:
So cool thanks Matt, I’m just binge watching Fear The Walking Dead, then I’ll check this out for sure thanks
Thanks Matt, but I’ve tried that out, swapping out your #DWFSS# for #DWFMS# as I’m using a minutes hand, and I can’t get the positioning right no matter what numbers I play around with sorry Yes, the Text stays inside the Hand, but I can’t position it centrally if I change any numbers.
This works for me:
x: (160+(62*sin(rad(#DWFMS#)))+(5*cos(rad(#DWFMS#))))
y: (160-(62*cos(rad(#DWFMS#)))+(5*sin(rad(#DWFMS#))))
The “62” is the radius of the circle, you adjust that if you want it closer to the center or further away. The “5” is the correction, you adjust that if the text is not centered in the little window.
Always keep those numbers the same in X and Y or you get elliptical movement instead of circular.
Legend, it works beautifully thank you Matt, AND you explained it nicely so I could make any necessary adjustments, Kudos to you thanks Matt