Welcome Our New Facer Creator Partners

you said something doesn’t make sense to you. I merely was trying to help you understand the sense behind it.

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This convo has been in many threads, but again, you’re not getting in if you’re not good. If you’ve got your stats met but you suck, you won’t get in. You could have double the stats they claim you need but if they think your work is sub-par, you won’t get in. If you copy shit, you won’t get in. Make cool shit with the tools you have, make it readable, usable and beautiful and you’ve at least got a chance.

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I’d like to know what is copying as everyone seems to be copying watch faces from someone else.

Just to be clear @Rator is not suggesting you are copying shit, rather, if users are copying shit and not producing their own unique masterpieces they will not be invited to be partners - probably. In my case my watchfaces i recognise are not good enough even though I think that they are masterpieces.

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Congratulations !!!

I hear what you’re saying but some of these faces require time and effort to produce them, I can make basic faces that only takes 5 minutes but my reasoning is to make good watch faces or not make any at all. The partner thing would make a good motivation for me.

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dont copy existing watches in RL and dont copy existing designers work, and don’t use copyrighted materials like the star wars logo or BMW etc. And yea I was NOT implying you were copying anything, just saying in general for anyone looking to be partner.

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Established Play Store designer here. I sat on my hands for 2 years in Facer making free content and satisfying the “criteria” numerous times while waiting for the call. Then I saw the writing on the wall and moved on to Google Play Store and built my brand there almost 2 years ago. I have been at this for over 6 years starting way back in Watchmaker/Google+ days which I am sure some current partners here will remember. I have unique faces that cover the full range from digitals, artistic, classic analogues, tourbillons, and particularly my Isometric designs. If it’s range Facer is looking for, tell me that I dont have range. Feel free to check out my range of work on the Play Store ( https://play.google.com/store/apps/dev?id=7307255950807047471 ). I have applied a few times to Facer and am not even worthy of a response. Still waiting…and it very disheartening to be honest. I have been trying hard to play the game and not show my frustrations as other people “get in” with pretty much the same faces as everyone else. It just doesn’t make any sense to me.

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This post really made me pause.

I wasn’t even aiming to become a Partner until another Partner told me my work qualifies, but reading this is honestly discouraging.

Meeting the published criteria and not even getting a single line of feedback or reason for rejection feels very unprofessional. We invest time and creativity here, the least we expect is transparency and a simple explanation when we’re not accepted.

Without that, it feels like a closed club rather than an open program, which makes me hesitate to commit more to Facer.

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Hey, I could just be the real unlucky one. I am not here to discourage anyone, I am just recounting my experience. It does seem like an easy ride for some and a completely uphill battle for others though.

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I actually think posts like this are good for the platform.

Honest feedback helps Facer improve, and transparency benefits everyone, creators and Facer alike. Right now there’s so little clear information about the Partner program (even the official page leaves many questions unanswered.

For example, what are the actual earnings? Is it worth the effort for creators who already have jobs and just want to share their creative work? Nobody benefits from uncertainty, clear expectations would motivate more designers to invest their time here.

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From my experience, only a handful are making real $$$ on Play Store/Facer in my opinion. I am definitely not looking at this as a career but being semi-retired and having a long standing interest in graphics and watches, this seems like a good fit for me. I would definitely love to turn this into a long-term alternate revenue stream for myself as it is the dream to actually make a little money doing something you love right? Who knew the hardest part of it would be to actually get a platform to sell whether it be Google Play or Facer.

All the other stuff, is easy for me and I really thought building a brand on Google Play, understanding the ins and outs of the Google Play Console/Android Developer, doing my own endless self-promotion on various social media platforms with everything from Images, animated gif, to video, in addition to having modest success would be enough to Catch Facer’s eye. Doesnt seem like it eh?

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Thanks for sharing your experience so openly, it’s really valuable to hear from someone who’s been through this.

What strikes me is that many creators might not even want to become Partners if they knew what it actually involved. Why keep it such a mystery? Transparency about something as basic as earnings or benefits would let people make an informed decision.

Right now, we’re asked to apply for something we know almost nothing about, why would anyone commit to that? Clear info would help everyone: creators know what to expect, and Facer gets engaged and motivated partners rather than hesitant ones.

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Well my motivation to become partner is simply reach. Facer IS the biggest platform out there and you can easily thrive within the platform alone. You don’t have to go out and slog it out on social media to promote your stuff if you don’t want to. Trust me I am there in the social media trenches every day and I don’r see many Facer partners trying to promote. The Facer platform itself does the job of promotion good enough.
Sigh…imagine what amazing watch faces I could make if I didn’t have to do some Google policy change/update seemingly every other day or pimp myself out on social media in the same over-saturated Facebook/Reddit groups to try and sell a few faces? :joy: :joy: :weary: :weary:

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That’s a really good point, reach is a huge advantage of Facer.

And that’s exactly why it would be great if Facer were more transparent about the Partner program. If the main value is the built-in promotion and visibility, just say that clearly. Then creators can decide if it’s worth applying, not just for potential earnings but for the time it might save on promotion.

It’s such a strong selling point that I honestly think Facer should highlight it more openly, whether a creator is ready to apply now or just considering it for the future.

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There are multiple things, other than little change I could earn, which are even more interesting to me:
Free access to premium tools plus some more on top like shaders, sounds, statistics, promotion…
This listing meanwhile changed and the partner benefits are not listed like this
image

more like this

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Thanks for pointing that out, I see what you mean, that does make Partner more attractive if it includes all Pro features without the subscription.

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Up till the Conversion to WFF partners also had access to Shaders and Sounds . But sadly WFF puts paid to that . Partners Face the same restrictions to their Creativity as we do .
I have been told by a Real Coder that it is now virtually Impossible to Make watch Faces on Android Studio . It really seems like the best option is to make faces on WFS and Import them .

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Interesting point, but I wouldn’t say it’s virtually impossible.

I’m coding watch games and faces in Android Studio myself, and it’s still very doable with the current Jetpack Watch Face API or WFF setup. It just takes a bit more work if you’re coming from a no-code background.

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I think most making nice faces here would still find a Coding environment difficult . I am too Old to even contrmplate it . I never really got further than Visual Basic . My Favourite Coding is for the BBC MICROBIT in Blocky .

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