I am just making a Very simple Face to go on my Wife’s Watch since she has put on her Summer Cover ( white ) and Strap .
It is remarkably simple compared to My watch face . Basically Digital with a dot going round the bezel as seconds . The image is only 640X640 .
So #DWFSS# Is giving me a roughly 0.4 second tick on my GW4 and Creator . Interestingly enough it is fine on my wife’s GW2 Tizen . I even took the opportunity to play with Stroke and Glow .
With #Dsm# broken
now #DWFSS# Broken
That leaves us #DNOW# if we want something running smooth , in sync , with the RTC. If that gets broken the Time Travelers will be Pissed Off .
I have taken all the other faces off my watch and rebooted 3 time still the same result .
@jason.clarke.uk . Thanks for translating DNOW . I made a test from scratch . Smooth as you like . I put your DNOW rotation formula in for my seconds dot on the Missues Watch and it is jumpy . The template must be carrying a bug . I am not worried as it is fine on the Tizen . I will do the same test on that face and see .
That explains why I have not noticed that issue on my watchfaces. I always start with a blank face and go from there. What I have noticed is on my Fossil Carlyle test watch, every analog face I make even with the smooth seconds has a ticking to it instead of it being smooth. I assume that is because it’s stuck on WearOS 2 and isn’t able to be updated to WearOS 3 or 4.
Yeah . I thought my GW4 was the Business . It is on WOS4 .
.
But in this case it is defiantly that Template that has the Issue . I can not be bothered to test the rest . We are still better off than WFS Produced Faces . The only thing that can be run smooth on there is Thier Seconds hand and that is 10 hz which is not Brilliant . thee is no possibility to move any thing sub Second and it not jump .
Thanks Guys. This has helped a ton with an expressions template I am working on and I took away that you can use:
Seconds: (6*((#DNOW#%60000)/1000))
Minutes: (6*((#DNOW#/60%60000)/1000))
Hours: (6*((#DNOW#/3600%60000)/1000))
Or any multiplier between and beyond.
The maths there works a little better in my head as well than 3 different tags then multiplying the stuff around it. Works well on my elliptical comet which was ticking using DWFMS and trying to make it slower.
X: (120+(120*cos(rad((6*((#DNOW#/90%60000)/1000))-65))))
Y: (240+(190*sin(rad((6*((#DNOW#/90%60000)/1000))-100))))