Template for basic, beginner expressions

Hi all.

Couldn’t see something similar so I thought I would run up an inspection example with some of the most basic expressions for beginners.
Several of these I had trouble with at the start. going back and rebuilding some of my old designs for example, I found that I used to use separate text for 12/24h and opacity to hide.

Sometimes it’s easier to visualise what you want at the start rather than just see the expressions written down here and inspection lets you play.
Included a couple of shape based bevels to show you can achieve some good effects without resorting to fancy images. Only used the wood as I had just been using it and it shows off the bevels well.

Remember, this is your friend:
image

Outer ring elements will need to be unlocked to inspect. They are locked to prevent accidental selection.

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Very Good . Dead Packman :joy: Brilliant .

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packman or pacman?

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Hehe. I did one of those too. I really should have used an arc instead of an image but it was early days for me

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Also, please let me know if there are any things I could have done better, or easier. We are all always learning here.
Yes I know PB uses CLAMP in the opacity and WB doesn’t. When I started that I didn’t understand the differences but have left them that way on all my faces since as they are functionally equivalent in this case and it gives me working examples of both methods.

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I’ve added expressions for previous/next hour/minute/day/date. They are not so much difficult but tedious.
With the longer ones, I’m looking at you Date, it’s too easy to miss or overlap conditions.

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Pacmans are so amusing, both watchfaces! Cool! :heart_eyes:

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A fun example of using #DNOW# expressions for linear traversal of elements:

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OK, In the first template the focus was on digital time and dates. The aim being to have a repository of really simple things like ensuring 12/24 hour formats were catered for. I got several of these wrong when first starting out.

In this one we focus on the analogue and I wanted to make it a little fin so I picked the solar system (albeit earth centric) as a model.

It’s only just started and I haven’t done much but hands so maybe others have ideas as to what to put in. Maybe there are some static items that can go in or some theme centric digital stuff.
It certainly like to get 2 moon phase versions in there, one image stack and one wobbly mask thingy (I think that’s right). I tried to follow the thread but it is long and deep so if someone (not mentioning names here ;-) could point me at very simple examples and associated resources I would be very grateful.

So Before the link some reference as to what the bits mean. I know I was daunted when first seeing complex expressions and not really knowing which numbers to tweak so let’s look at the alien that is the second hand (TARDIS is minutes and earth is hours).
X
(160+(145cos(rad(((#DWFSS#))-90))))
Y
(160+(145
sin(rad(((#DWFSS#))-90))))

So, #DWFSS# is your rotation for seconds. Minutes and hours have their equivalent and you can swap them out.
I think this is just maths you can leave alone and it’s just the first 2 numbers that are important.
The first is the centre point of your rotation, 160 being the centre of the watch of course.
The second is the distance out of your object.
If you need to rotate the object as it moves around the screen you will generally just use #DWFSS# or the equivalent interval. If the object starts sideways you may need (#DWFSS#-90) to start it in the upright, or for a TARDIS that starts upright (#DWFSS#+90)
That’s pretty much it. Until you want to do something other than hours, minutes and seconds.
Oh, the pendulums are just for me to look at while working on stubborn braincells.