[Tutorial] How To Create Circular Motion (Not Rotation)

Most of our current users already know and use this, but I can see that more and more come here looking for specific information on how to achieve this type of x and y-axis motion.

You will need 3 things:

  1. time function that will give you back normal rotation value you could use in the rotation field
  2. place where you would want to have that circular motion have its center (in terms of normal rotation, it’s x and y position).
  3. how far from that center position do you want your element to move (if you will want to create an elliptical movement you should find out separate x and y-axis value for this one).

Now how to calculate x and y position of circular motion?
Use sines and cosines:

Now the basic usage:
for x-axis:

(((sin(((t+xa)/180)*pi))*xr)+x)

and for y-axis:

(((cos(((t+ya)/180)*pi))*yr)+y)

“t” is the time from point 1.
You can either use a tag that already gives back an angle (like #DWFSS#), or you can calculate it yourself, eg.:

((#Dsm#/60)*360)

“xa” and “ya” in most cases are equal 0, but if you would want to modify your rotation by having it rotated a bit more/less, here is where you put that modification (eg.: if for time you will use seconds and under xa and ya you will put 90 then at full minute (0 seconds) it will point at 15 seconds instead).

“xr” and “yr” are where you put numbers from point 3 - your rotation’s radius (you can use exact same amounts to have a normal circular motion, or different ones in order to have elliptical movement).

“x” and “y” is where you put your rotation’s center, from point 2.

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Excellent presentation and animation, Mellin. Extremely well done!

(noooooo! It’s my engineering school days all over again!!! Multivariable calculus & conic sections ahhhhhhhhh!!! LOL :slight_smile: )

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I’m in it right now, so at least I still fully remember them.

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This description helped me tremendously. I’ve been searching for an explanation of an orbiting object, but the documentation wasn’t very descriptive. I had a thin line I wanted to use as a hand orbiting on the outside. This required the extra step of rotating the line as the orbit changed as well.

One thing I did note is that the rotation is counterclockwise. I was able to correct that by adding a negative sign.

X = (((sin((-(#DWFSS#+180)/180)*pi))*120)+160)
Y = (((cos((-(#DWFSS#+180)/180)*pi))*120)+160)
Rotation = (-90+(#DWFSS#))

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As you can see from the animation preview that is true - sin and cos without “-” rotates counterclockwise.

It’s good to see that people can use my scribbles for something!

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Usually when I’m trying to figure something out, I can find an old post of yours to get me back on track. Maybe between the two of us we could rewrite the documentation section to be more describe and informative.

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Go for it!

I’ve been doing it for some time now.
They rolled out my updated to tags descriptions 2 weeks ago and now they want to create a new page there using my “Still images based animation” topic: Still images based animation

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Definitely shorter than my tutorial based on your earlier help: Tutorial – How-To (Animated Gifs)

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Thanks guys for this thread. I just wasn’t coming right and this sorted me out right away. Also the rotation bit was mighty helpful.

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Thanks for this! My math really is terrible but goofing around with this equation really helped me do what I was wanting to. I just used the “plug in numbers until you understand what affects what” technique!

Thanks again!

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Thanks so much for this. I am trying to get something (ex: a small circle) to move on an elliptical path which is rotated 60°, like this:

The formula which I use for the “normal” ellipse is:
x: (((sin((-(#DWFM#+180)/180)* pi))33)+160)
y: (((cos((-(#DWFM#+180)/180)
pi))*140)+160)
I can’t figure out how to do this (my math skills are a bit poor lately - havn’t really used them in 20 years or so :stuck_out_tongue: )

Thanks for any help!

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I have no idea.
Sorry.

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@pacingpoet
I thank you for adding those tags to titles, but the change you did to this topic’s title literally changed the sense of what was in it.
I already repaired it, but could you contact me next time you wan to change the title of my topic and not only add a tag before it?

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Sure thing. But Circular Motion (Not Rotation) is mathematically imprecise.

btw this is neither multivariable nor conic sections… it’s sinusoidal motion powered by trigonometric functions.

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I know that… You know that… but I did not create this tutorial for those who do…

Those people will not search “sinusoidal motion powered by trigonometric functions”, because half of them don’t know those words, they will search something like “Circular Motion - Not Rotation”.

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I don’t know those words.

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LOL
I think I should change that:
1/3 don’t know those words, 1/3 knows them and 1/3 jokes about them regardless.

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So, after a bit of looking around and remembering the good ol’ days, I created a tutorial for elliptical motion. Check it out, let me know what you think.

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LOL :laughing:

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This is what I was hoping to find in this watch face community, people passionate about watches and great tutorials! Hoping to implement this in a design soon :+1:

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